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Feb 5, 2021

Things You Probably Didn’t Realize About Taylor Swift’s Songwriting

The words we use in daily life reflect what we are paying attention to, what we are thinking about, what we are trying to avoid, how we are feeling, and how we are organizing and analyzing our worlds. -Tausczik & Pennebaker, 2010 Taylor Swift is an American singer-songwriter. Swift is…

Taylor Swift

8 min read

Things You Probably Didn’t Realize About Taylor Swift’s Songwriting
Things You Probably Didn’t Realize About Taylor Swift’s Songwriting

Published in Game Design Fundamentals

·Dec 5, 2020

The Babysitter

An interactive fiction game designed by Shane Berger, Jung Won, and Anastasiya Vitko

16 min read

The Babysitter
The Babysitter

Published in Game Design Fundamentals

·Nov 17, 2020

Critical Play: Settlers of Catan

Is this game balanced? — I played Settlers of Catan designed by Klaus Teuber. It’s one of my all time favorite strategy games. Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players gain points as their settlements grow; the first to reach a…

4 min read

Critical Play: Settlers of Catan
Critical Play: Settlers of Catan

Published in Game Design Fundamentals

·Nov 10, 2020

Mindmap: Terror In Subnautica

1 min read

Mindmap: Terror In Subnautica
Mindmap: Terror In Subnautica

Mindmap: Terror In Subnautica

Mindmap of How Subnautica Uses Terror

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Published in Game Design Fundamentals

·Nov 5, 2020

Sketchnote: Onboarding in Plants vs. Zombies

1 min read

Sketchnote: Onboarding in Plants vs. Zombies
Sketchnote: Onboarding in Plants vs. Zombies

Sketchnote: Onboarding in Plants vs. Zombies

Sketchnote on the talk “How I Got My Mom to Play Through Plants vs. Zombies” by PopCap’s Geroge Fan at the 2012 GDC session.

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Published in Game Design Fundamentals

·Oct 29, 2020

Critical Play: Puzzles

Monument Valley — Name of game, creator, platform I played Monument Valley, an indie puzzle game developed and published by Ustwo Games. I played on my iPhone. The game was $3.99, but I can tell a lot of work went into designing the levels (the visual design is immaculate). Target Audience Monument Valley definitely seems like a game that would…

4 min read

Critical Play: Monument Valley
Critical Play: Monument Valley

Published in Game Design Fundamentals

·Oct 28, 2020

Critical Play: Life Is Strange

Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. The game is free to download on the App Store. For our second project in CS247G, my team is essentially creating a mystery game that simulates snooping through someone’s phone. Players…

4 min read

Critical Play: Life Is Strange
Critical Play: Life Is Strange

Published in Game Design Fundamentals

·Oct 27, 2020

Mindmap: Puzzles in Games, Puzzles as Games

1 min read

Mindmap: Puzzles in Games, Puzzles as Games
Mindmap: Puzzles in Games, Puzzles as Games

Mindmap: Puzzles in Games, Puzzles as Games

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Published in Game Design Fundamentals

·Oct 13, 2020

Mindmap: Game Design as Narrative Architecture

Examples Environmental Storytelling Pokemon seems to use Environmental Storytelling. Each new installation of the game takes place in a whole new region with it’s own unique set of wild Pokemon, cities, and gyms. Evocative Spaces I used to play this game called Spongebob: Battle for the Bikini Bottom. It didn’t tell self contained stories, but rather it drew on existing elements of the Spongebob universe.

1 min read

Mindmap: Game Design as Narrative Architecture
Mindmap: Game Design as Narrative Architecture

Published in Game Design Fundamentals

·Oct 8, 2020

Visual Design of Games

“Cheese or Font” and The Voting Game — 1. Identify all the elements of Cheese or Font. Label them as core, supportive or extraneous. Core is the parts you need for gameplay, supportive is things like hints and instructions, and extraneous are things you could remove. Core Elements: Name of Cheese or Font in question C or F buttons Timer Score Supportive Elements: Title Color coding of right/wrong answers Column view of all answers

6 min read

Visual Design of Games
Visual Design of Games
Shane Berger

Shane Berger

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